Algodoo Mods _top_ -

Report: The Landscape of Algodoo Customization and Modding is a 2D physics sandbox

Also, mods can conflict. Keep a clean install backed up, and consider using a mod manager like AlgoLauncher (if you can find a maintained version) to toggle mods on and off. algodoo mods

  1. Download the scene or asset file to your computer.
  2. Open Algodoo.
  3. Use File > Open (or drag-and-drop) to load .phun/.scn/.xml scenes.
  4. For assets/textures: copy images into a folder you’ll remember; in Algodoo use the material/texture import options to apply them.
  5. For Thyme scripts embedded in objects, open the object's properties and paste/load the script into the script editor. Save the scene after editing.

Thyme scripting tips (brief)

of Algodoo for iOS does not allow for full Thyme scripting, making most "mods" exclusive to the PC/Mac versions. Performance Stability: Report: The Landscape of Algodoo Customization and Modding

Beyond the Sandbox: The World of Algodoo Mods

Not possible.

| What users call a "mod" | Reality in Algodoo | | :--- | :--- | | Injecting external .exe files | Algodoo is not open source. | | Changing engine physics (gravity formula, friction models) | Not possible without recompiling the game. You can only script around the existing engine. | | New menu buttons/UI overhauls | Not possible natively. You must build a custom UI inside the scene using Thyme boxes. | | Multiplayer | Not supported. Any "multiplayer mods" are just split-screen emulation or turn-based sharing of scene files. | Download the scene or asset file to your computer