This code provides a basic implementation of Asteroid V2, including ship movement, bullet trajectory, and asteroid movement. The game uses simple mathematical equations to update the ship's position, bullet trajectory, and asteroid movement.
Asteroid V2 is an educational spin on the retro space shooter. Instead of just mindlessly blasting rocks, every asteroid on your screen is labeled with a numerical value or a mathematical expression. To destroy them and save your ship, you have to solve the problem presented.
if self.x < 0: self.x = WIDTH elif self.x > WIDTH: self.x = 0