Companion.pdf: Battletech- A Time Of War
Here’s a helpful write-up for the BattleTech: A Time of War Companion PDF, designed for players, Game Masters, and lore enthusiasts.
1. Advanced Character & Lifepath Options
Potential limitations to watch for
For Game Masters, the Companion provides tools to expand the scope of a campaign beyond simple skirmishes: BattleTech- A Time Of War Companion.pdf
- Hook: Salvage contract on abandoned industrial moon.
- Objectives: Secure salvage, repel rival team, extract before orbital patrol arrives.
- Key Scenes: Insertion, mech/vehicle ambush, infiltration of facility, final extraction under fire.
- Complications: Environmental hazards, timed orbital scan, traitor NPC.
- Rewards: Salvage, faction reputation, XP and gear.
- New Affiliations: Dive into detailed lifepaths for periphery realms, deep periphery societies, ComStar, Word of Blake, and even minor clans. Perfect for campaigns set outside the Great Houses.
- Stage 0: Early Childhood: Adds pre-adolescent life modules (e.g., "Periphery Orphan," "Clan Sibling") that shape your character’s base attributes before standard training.
- Title & Rank Systems: Clear guidelines for integrating noble titles, military ranks, and clan bloodnames with mechanical benefits and roleplaying hooks.
- Alternate character creation (point-buy, lifepath variants)
- Advanced traits & flaws (e.g., Dark Secret, Latent Ability, Reputation)
- Vehicle & battle armor rules for RPG-scale play
- Equipment (exotic weapons, implants, stealth gear)
- MechWarrior-specific rules (neurohelmet use, ejection, salvage)
- Optional combat rules (called shots, psychological damage, extended actions)
- Campaign systems (unit management, repair, logistics, contracts)
Introduction: The RPG Layer of the Third Succession War