Beamng Drive V0.17.0.2 !!link!! -
0.17.0.2
In the late summer of 2019, version of BeamNG.drive
- Before v0.17.0.2: Vehicles with high part counts (like the Gavril T-Series with a trailer) would experience "node drift," where the vehicle slowly sank into the road surface.
- After: Solver accuracy was increased by ~8% without a performance penalty. This meant sharper handling and more predictable rollover dynamics.
Sawmill Props
: Fixed an issue where props at the lumber mill were spawning significantly lower than intended—sometimes as deep as 30-50 meters below the terrain. beamng drive v0.17.0.2
- Fixed Crashes: Several crash issues have been resolved, ensuring a smoother gaming experience.
- Addressed Bugs: Various bugs and glitches have been fixed, including issues with vehicle handling, physics, and graphics.
Have a memory of v0.17.0.2? Share your best crash or build in the comments. For more deep-dives into simulation history, subscribe to the newsletter. Before v0