Bink Register Frame Buffer8 New -

Bink Video

In the context of (RAD Game Tools) or similar low-level graphics programming, registering a frame buffer is typically done via a structured API call.

3. Memory Coherency Flags

"frame buffer"

Here lies the emotional core of the phrase. A is the portion of memory that holds the image you are looking at right now. It is the screen’s short-term memory. But the presence of the number "8" —presumably referring to an 8-bit color depth—is a profound restriction. bink register frame buffer8 new

  1. Create D3D/OpenGL/Vulkan texture or pixel buffer with host-visible memory
  2. Register texture or mapped pointer with Bink so it decodes into GPU memory
  3. If necessary, transition resource states and sample the texture in the shader