Beneath the torn sky of the Fade, the Inquisition’s banner snapped like a knife-edge through the chill wind of the Hinterlands. The Breach had been sealed, but not all the wounds left by the Qunari’s cannon and Corypheus’s cruelty had healed. Soldiers kept watch over blackened tents, mages huddled close to iron braziers, and somewhere beyond the outer palisades, a rumor had begun to slither through the camp: a new patch of reality had opened—Patch 13.
Pre-Patch 13, the Golden Nug only shared schematics, not colors. This meant you’d craft an amazing armor but be forced to use the ugly default gray tint. Now, with patch 13’s tint-sharing, your New Game Plus characters can look identical to your first Inquisitor. dragon age inquisition patch 13
It didn’t add new story content or a new zone. It didn't need to. What Patch 13 did was respect the player’s time. It acknowledged that after you’ve saved Thedas once, the second journey should be about power fantasy, experimentation, and fixing your character’s terrible cheekbones. Beneath the torn sky of the Fade, the
Then came Patch 13.
BioWare’s official patch notes for 13 were brief, but the community data-miners found hidden tweaks. Here is the comprehensive list: A: Community references to "Patch 13" are usually
Patch 13’s least sexy but most vital contribution was stability. For players on the PlayStation 4 and Xbox One (especially with the Jaws of Hakkon DLC), the game had a notorious memory leak that caused crashes in the Frostback Basin. Patch 13 patched the leak. Load times on last-gen consoles (PS3/Xbox 360) were optimized, even if the game remained a miracle of compression on those systems.