Gazonga Chronicles V02 Jollythedev May 2026
The Evolution of The Gazonga Chronicles: Exploring v02 by JollyTheDev
"Jolly-Locomotion-System."
In v02, I’ve implemented a completely custom physics controller. We moved away from the standard asset controller to something I call the gazonga chronicles v02 jollythedev
- Inventory System: Picking up items is currently just a debug log message. Time to make it functional!
- Save/Load: Because restarting every time is so 1990.
- The "Boss" Fight: I’m teasing a massive boss encounter at the end of Level 3.
: To unlock the full gallery, you must play through both the "Kind" and "Aggressive" dialogue paths, as some renders are unique to those choices. for one of the main characters? The Evolution of The Gazonga Chronicles: Exploring v02
Released on January 9, 2025, Gazonga Chronicles Version 0.2 by JollyTheDev introduced the Cave Hideout location, three new scenes, and improved navigation screens. This update furthered the 3DCG fantasy, point-and-click, isekai-themed sandbox game. View the full devlog for more details at Itch.io . Gazonga Chronicles by JTD - Itch.io Inventory System: Picking up items is currently just
I’m unable to locate or generate content related to “gazonga chronicles v02 jollythedev” as it doesn’t correspond to any known mainstream or publicly documented book, game, or creative work in my training data.
The Gazonga Chronicles: Volume 2 - JollyTheDev
- New content added since v01 (levels, characters, mechanics)
- Bug fixes or performance improvements
- Known experimental elements
Q:
What's next for Gazonga Chronicles?