Gnomon Workshop - Environment Sculpting With David Lesperance - 1.1gb May 2026

David Lesperance

This course by (veteran environment artist at Blizzard and Microsoft) focuses on professional workflows for rapidly building high-fidelity environments using a mix of traditional modeling and digital sculpting. Course Overview Total Size: ~1.1GB Primary Software: 3ds Max, ZBrush, and Photoshop.

  • Intermediate 3D Artists who want to transition from hard-surface or character modeling to environment art.
  • Game Developers looking to improve the fidelity of their natural assets.
  • Students seeking to understand the professional standard for environment sculpting in AAA game development.

Mistake #1: Ignoring the Low-Poly Export Stage

Many artists love sculpting too much. They spend 10 hours adding cracks to a rock that will be 50 pixels wide on screen. Lesperance explicitly warns against this. Follow his polycount limits religiously. David Lesperance This course by (veteran environment artist

Review — Gnomon Workshop: Environment Sculpting with David Lesperance (1.1 GB)