Gnomon Workshop - Environment Sculpting With David Lesperance - 1.1gb May 2026
David Lesperance
This course by (veteran environment artist at Blizzard and Microsoft) focuses on professional workflows for rapidly building high-fidelity environments using a mix of traditional modeling and digital sculpting. Course Overview Total Size: ~1.1GB Primary Software: 3ds Max, ZBrush, and Photoshop.
- Intermediate 3D Artists who want to transition from hard-surface or character modeling to environment art.
- Game Developers looking to improve the fidelity of their natural assets.
- Students seeking to understand the professional standard for environment sculpting in AAA game development.
Mistake #1: Ignoring the Low-Poly Export Stage
Many artists love sculpting too much. They spend 10 hours adding cracks to a rock that will be 50 pixels wide on screen. Lesperance explicitly warns against this. Follow his polycount limits religiously. David Lesperance This course by (veteran environment artist