Based on the phrase this appears to refer to the technical architecture behind interactive adult gaming platforms (specifically the site "Life Selector") or a game design concept involving branching narrative paths stored in XML format.
: You can also use selectors for text colors. These are stored in res/color/ and use android:color instead of android:drawable . life selector xml
<ending id="wealthy_but_lonely" type="ending"> <description>At 35, you have a fortune but no real connections.</description> <requirements> <require stat="wealth" min="80"/> <require stat="happiness" max="30"/> </requirements> </ending> </life> "Life Selector XML," Based on the phrase this
Analysis of XML Decision Logic in Life Selector – Integrity & Moddability Date: [Insert date] Analyzed version: Life Selector v0.6.4 (or whatever version) File example: scenes/hotel_room.xml , variables/global_stats.xml To change text color based on interaction, create a file (e
<life> <identity>Lucien, 24, starving painter</identity> <era>Montmartre, 1978</era> <possession> <item>one room with a leaky roof</item> <item>three tubes of ultramarine blue</item> <item>a letter from your mother: “Come home.”</item> </possession> <romance> <status>complicated</status> <person>Claude, the jazz pianist next door</person> <last_interaction>a kiss in the rain, then silence for 3 weeks</last_interaction> </romance> <art> <canvas>empty</canvas> <block type="crippling" /> <whisper>“You are a fraud.”</whisper> </art> <beauty> <moment>sunrise on the Seine, alone, a stray dog sits next to you</moment> </beauty> </life>
To change text color based on interaction, create a file (e.g., text_selector.xml ) in your res/color/ folder: