Lossless Scaling version 3.1.0.0 introduces a new Performance Mode for LSFG, reducing frame generation GPU load by up to 2x for improved efficiency on low-power hardware. The update also adds Adaptive Frame Generation for custom target framerates and improves visual quality by reducing ghosting and artifacts. For more details, visit Lossless Scaling on Steam
Lossless Scaling v3.1.0.0
For , a highly requested community feature that would significantly enhance its utility is Dynamic FPS Targeting . Proposed Feature: Dynamic FPS Targeting
3.1.0.0
Here’s what’s generally known about version (as of its release period):
Real frames rendered: 8,342 Frames shown to display: 44,891 Tears corrected: 0 Ghosts exorcised: 1,204 (legacy vector trails)
The Context:
For a long time, frame generation technology was locked behind specific hardware walls. If you didn't have an RTX 40-series card, you were out of luck. Lossless Scaling (LS) broke that wall, but earlier versions were sometimes clunky, prone to artifacting, or introduced frustrating input latency. With version 3.1.0.0, the tool has matured from a "cool tech demo" into a legitimate, stable performance layer that rivals native driver-level solutions.
Lossless Scaling guide | Multi frame generation & upscaling for any game
The Future: What v3.1.0.0 Teases
v3.1.0.0
For now, represents the peak of what software-based, vendor-agnostic frame generation can achieve. It is a masterclass in post-processing efficiency.
Lossless Scaling V3.1.0.0 Here
Lossless Scaling version 3.1.0.0 introduces a new Performance Mode for LSFG, reducing frame generation GPU load by up to 2x for improved efficiency on low-power hardware. The update also adds Adaptive Frame Generation for custom target framerates and improves visual quality by reducing ghosting and artifacts. For more details, visit Lossless Scaling on Steam
Lossless Scaling v3.1.0.0
For , a highly requested community feature that would significantly enhance its utility is Dynamic FPS Targeting . Proposed Feature: Dynamic FPS Targeting Lossless Scaling v3.1.0.0
3.1.0.0
Here’s what’s generally known about version (as of its release period): Lossless Scaling version 3
Real frames rendered: 8,342 Frames shown to display: 44,891 Tears corrected: 0 Ghosts exorcised: 1,204 (legacy vector trails) Proposed Feature: Dynamic FPS Targeting
3
The Context:
For a long time, frame generation technology was locked behind specific hardware walls. If you didn't have an RTX 40-series card, you were out of luck. Lossless Scaling (LS) broke that wall, but earlier versions were sometimes clunky, prone to artifacting, or introduced frustrating input latency. With version 3.1.0.0, the tool has matured from a "cool tech demo" into a legitimate, stable performance layer that rivals native driver-level solutions.
Lossless Scaling guide | Multi frame generation & upscaling for any game
The Future: What v3.1.0.0 Teases
v3.1.0.0
For now, represents the peak of what software-based, vendor-agnostic frame generation can achieve. It is a masterclass in post-processing efficiency.