Material Texture Loader v1810 for 3ds Max 201: Quick Guide & Setup

Error: "Textures load black in viewport"

Creating Materials:

After choosing your renderer and mapping type, click Create Material to apply it to a selected object or the Slate/Compact material editors. Workflow Enhancements

Gamma & Color Space

: Automatically sets correct gamma inputs (e.g., 2.2 for Diffuse, 1.0 for Normal/Roughness) and supports ACEScg, sRGB, and Raw color spaces. Workflow Integration To deploy the script in your 3ds Max environment:

Conclusion

Live Parameter Linking:

Adjust tiling, rotation, or displacement for one map, and the script automatically updates all other linked textures in that material.

Automated Workflow

: Uses industry-standard name filters (e.g., albedo, gloss, normal) to automatically place textures into material slots.

UDIM Support

: For high-end production, it supports loading UDIM texture sets for standard and third-party materials.