Instead of standard branch dialogue, this module utilizes a communication matrix modeled after feline behavior: Behavior State Gameplay Manifestation Emotional Subtext in "Meet Train" The Aloof Gaze NPC looks out the window, ignoring player prompts. Establishes boundaries and safety; tests player patience. Sudden Startle Rapid shift in expression (unease or fear) at loud noises.
| | Severity | Description | Status | |--------|--------------|----------------|------------| | CAT-01 | High | Hiss not triggering immediate safety flag – 2.5s delay | Open | | CAT-02 | High | Yowl (distress) ignored – no conductor alert | Open | | CAT-03 | Medium | Trill sound mapped incorrectly → treat response missing | In Review | | CAT-04 | Low | UI text says “meow recognized” even for purr | Open | Meet Train - Embarkation -v1.0.0- -Cat Language-
Outside, the platform smelled of rain and the imminent possibility of small, ordinary miracles. Kari stepped down. The black cat leaped from her lap to the platform and, with a flick of its tail—a punctuation mark—vanished into the crowd like a comma taking its place in a sentence. Meet Train — Embarkation v1
Feature / Module: Cat Language
The train began to move before the doors shut. The motion was not so much a jolt as a resignation to direction, like a cat deciding to follow a ribbon and then never stopping. Outside, the city bled into softer scenes: brick alleys slick with rain, roofs stitched with moss, a canal where paper boats congregated like small flocks. What is Train Embarkation -v1