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Multiversus Frame Data May 2026

60 frames per second

In fighting games like MultiVersus, "frames" are the smallest unit of time, with the game running at (1 frame = 1/60th of a second). Frame data breaks every move into three distinct phases:

Case 1: Shaggy’s "Ultra Instinct" (Side Special)

Startup

| Term | What It Means | Example | |------|---------------|---------| | | Frames before hitbox appears | 6-frame jab = hits on frame 6 | | Active | Frames attack can hit | Multi-hit moves have longer active windows | | Recovery | Frames after whiff before you act | High recovery = easily punished | | On-Hit | Advantage after hitting enemy | +12 means you act 12 frames before opponent | | On-Block | Advantage when enemy blocks | -5 or worse = opponent can punish | | Jab | Grounded neutral attack | Universal 5-8f startup for most | | Dodge Cancel Window | Earliest frame you can dodge out of an attack | Critical for combos & safety | Multiversus Frame Data

In conclusion, to ignore frame data in MultiVersus is to fight blindfolded. While the game’s vibrant crossovers and chaotic 2v2 action invite casual fun, the competitive ladder is a cold, precise environment where every millisecond matters. The difference between a ringout and being rung out is often a single frame—a razor’s edge between starting a combo and eating one. As the meta evolves and new characters like The Joker or Samurai Jack enter the fray, the players who will dominate are not those with the fastest thumbs, but those who study the silent arithmetic of animation. In MultiVersus , knowledge is power, and power is measured in frames. 60 frames per second In fighting games like

+4

Go to the lab. Turn on the frame meter. Find your character's move and abuse it. That is the difference between Silver and Master rank. Harley Quinn (Nair): 4 frames startup

Pros:

Frame Lords

Forget tier lists based on damage. Let’s talk about the :