Nds Decompiler !!hot!! Official
To produce a feature-rich Nintendo DS (NDS) decompiler, you should focus on automating the transition from raw binary code to a structured, human-readable development environment. Core Architecture Features XML Project Generation
IDA Pro is the industry standard for professional binary analysis. nds decompiler
- GBATEK – The bible of NDS/ARM hardware.
- Ghidra NDS Loader script
- MelonDS debugger build
- #ndsdev on Libera.Chat IRC
Ghidra
| Tool | Decompilation Quality for NDS | Notes | |------|-------------------------------|-------| | (with Sleigh ARM/Thumb) | Good – best free option | Handles Thumb mode switching if configured correctly; needs manual type restoration | | IDA Pro (Hex-Rays) | Very good (commercial) | Better at function boundary detection, but costly | | radare2 + r2dec | Fair | Requires extensive scripting for NDS specifics | | Decompiler Explorer (Dogbolt) | Not directly for NDS | Can compare Ghidra/IDA outputs for small functions | | no$gba debugger | No decompiler, but excellent dynamic analysis | Useful to verify decompiled logic | | NDSDis (custom scripts) | Limited | Old tool, mainly disassembly | To produce a feature-rich Nintendo DS (NDS) decompiler,
Perhaps the hardest part. Compiled code usually strips away function names (e.g., Player_Jump ) and replaces them with memory addresses (e.g., 0x02000450 GBATEK – The bible of NDS/ARM hardware
void powerOn2DEngine(void) // REG_DISPCNT = 0; (0x4000000 is known as DISPCNT) DISPCNT_REG = 0;
Goal: Decompile a function that sets up 3D rendering on ARM9.
Step 1 – Locate function in disassembly (Ghidra):
- Modding: extract and patch graphics, text, levels, or behavior.
- Localization: find and export in-game text for translation.
- Preservation and research: document internal formats and algorithms.
- Security/cheating research: analyze game logic or network protocols.
- Education: learn about game internals, CPU instruction sets, and reverse-engineering techniques.