“ReShade long exposure” is technically a misnomer. A real-time shader cannot wait 30 seconds to render a frame. Instead, ReShade achieves this look via or Frame Accumulation .
0.85 and 0.98.
If you want, I can:
Let’s assume you want a classic shot: a cyberpunk city street with car light trails, or a fantasy waterfall in The Witcher 3 . reshade long exposure
By accumulating many frames into one, it can "average out" temporal noise and jagged edges, as noted by users in the Cyberpunk 2077 community . Mastering the Art of Time: How to Create
To achieve ReShade Long Exposure, you'll need: Find LongExposure