Reshade RTGI 0.36.1 (Ray Traced Global Illumination) is a highly sought-after shader developed by Pascal Gilcher (Marty McFly). It brings real-time ray-traced lighting, shadows, and reflections to almost any DX9, DX11, DX12, or Vulkan title, drastically improving visual fidelity without requiring native engine support. Key Features of RTGI 0.36.1 Next-Gen Lighting
RTGI is primarily distributed through the Marty McFly Patreon as part of a beta-access tier. Version 0.36.1 remains a popular stable point for users who prioritize reliability over the most experimental cutting-edge builds. ReShade RTGI | Ray Traced Global Illumination Reshade Rtgi 0.36.1
: The shader uses the game's depth map to determine the physical distance of objects. Diffuse Global Illumination Reshade RTGI 0
A: Due to policy, this article does not provide direct links. Search "Marty McFly RTGI 0.36.1 ReShade" on Google, and look for pages hosted on github.io or patreon.com (the free public posts). Ensure the file is a .fx shader, not an .exe . Get Reshade: download from official Reshade site
Nevertheless, for 80% of games, 0.36.1 delivers a stunning, noticeable upgrade in lighting depth.