You're interested in ReShade's RTGI (Real-Time Global Illumination) feature, specifically version 0.3.6.1, and want to know more about the "Extra Quality" setting.
qUINT.fx in ReShade Shaders/Shaders/.Depth Buffer tab, set Reverse Depth to On (for most DirectX 11/12 games).RTGI_ExtraQuality.ini preset (or manually set each parameter).PgUp) to toggle RTGI on/off for direct comparison.To get the most out of this shader, you can't just "plug and play." Follow these steps for that premium look: reshade rtgi 0361 extra quality
Before we talk about version 0.36.1, let’s recap. RTGI stands for Ray Traced Global Illumination. Unlike standard game lighting, which often uses "hacks" like screen-space reflections or pre-baked lightmaps, RTGI simulates how light actually bounces off surfaces. This results in: Natural Shadows: Dark corners feel deeper and more realistic. Color Bleeding: McGuire, M
: Dial this in between 0.250 and higher depending on the game; higher values help ground thick objects but can cause halos if overset. Download qUINT 1
(Pascal Gilcher) that brings realistic lighting and ambient occlusion to games that don't natively support ray tracing. marty's mods
ReShade RTGI (Real-Time Global Illumination) version 0.36.1 is a screen-space ray tracing shader developed by Pascal Gilcher (Marty McFly). The "Extra Quality" designation refers to high-fidelity settings that push the boundaries of what post-process ray tracing can achieve on non-native hardware marty's mods Core Setup Requirements
: ReShade RTGI 0.3.6.1 offers a range of settings that can be adjusted to suit individual preferences and system specifications. This means that users can tweak the Extra Quality settings to find the perfect balance between visual fidelity and performance.