Rimworld Run And Gun Combat Extended [FAST]

The intersection of Combat Extended (CE) represents the pinnacle of tactical depth in the colony sim genre. While RimWorld’s base combat is often criticized for its "dice-roll" accuracy and static nature, the combination of these two mods transforms the game into a fluid, lethal, and realistic ballistic simulation. The Foundation: Combat Extended To understand this synergy, one must first look at Combat Extended

Log Entry: 5505 – Decembary 7th

AI Persona Core Designation: ARCHIMEDES Colony: Haven’s Fall rimworld run and gun combat extended

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The key takeaway is that this is not a "win button." It is a . Use SMGs and shotguns to kite melee enemies. Use assault rifles to suppress while repositioning. Keep your snipers stationary. Respect the accuracy penalty. The intersection of Combat Extended (CE) represents the

Run and Gun mod settings

Inside (in-game → Options → Mod Settings): Use SMGs and shotguns to kite melee enemies

In CE, being suppressed is a death sentence. RunAndGun allows a suppressed pawn to provide "covering fire" while retreating to better cover. This prevents the "stun-lock" effect where a pawn is trapped in the open because they cannot fire back while moving. Realistic Room Clearing:

Example: A pawn with Shooting 10 using an assault rifle while jogging has ~40% of stationary hit chance.