Roblox - Advanced Weed Blunt System Link
Mastering the Craft: Building an Advanced Weed Blunt System in Roblox
- Lit/Unlit States: The object changes physically.
- Ash Progression: Visual decay over time.
- Passive vs. Active Use: You can hold it (passive) or puff it (active).
- Group Syncing: The "cipher" mechanic where multiple players share the same item.
Note that this is just a sample implementation, and you may need to modify it to fit your specific use case. Additionally, be sure to follow Roblox's guidelines and terms of service when creating and deploying your game.
- Lighting up when clicked.
- Burning at a set rate.
- Producing smoke particles.
The model should degrade over time using MeshPart.Scale or by swapping meshes. Roblox - Advanced Weed Blunt System
-- Implement blunt behavior local isLit = false Mastering the Craft: Building an Advanced Weed Blunt
Screen Effects:
To build the "ultimate" system, you need to script five distinct layers. Lit/Unlit States: The object changes physically