Release Patched - Rtgi 0.17.0.2
Release Spotlight: RTGI v0.17.0.2 – Refinements & Stability
- ReSTIR (Reservoir-based Spatiotemporal Importance Resampling) – drastically cleaner GI with fewer samples.
- Bounce count control – 1–4 bounces (default 2).
- Screen-space + temporal reuse – stabilizes GI without full-scene ray tracing.
- Perceptual noise shaping – noise is shifted to high frequencies where eyes ignore it.
Ray tracing is notoriously heavy on hardware. Version 0.17.0.2 introduces minor but effective code refactoring to lower the frame-time cost. While you still need a capable GPU, users on mid-range cards will notice a more consistent frame rate.
Version 0.17.0.2 patches a decade-old screen-space border issue that caused glowing or dark halos at the edges of ultrawide (21:9, 32:9) and VR (stereoscopic) resolutions. Modders using VorpX or high-FOV configurations will find the shader now usable without custom cropping hacks. rtgi 0.17.0.2 release