PN - PT 8:00 - 16:00
Koszyk
(0)
Wygląda na to, że koszyk jest pusty
Możesz to zmienić :-) Wszystko w Twoich rękach

Ryujinx Totk Shader Cache

The Legend of Zelda: Tears of the Kingdom (TotK) on Ryujinx, the shader cache is critical for a smooth experience. Without a pre-compiled cache, the emulator must generate shaders in real-time as you encounter new objects or effects, causing noticeable "stuttering". How to Manage Your TotK Shader Cache

5.3 Excessive VRAM Usage

Ensure You're Using the Latest Version of Ryujinx:

Before attempting to use a shader cache, make sure your Ryujinx is up to date, as newer versions often include improvements to shader handling and cache management. ryujinx totk shader cache

  • Windows:
    %appdata%\Ryujinx\games\0100F2C0115B6000\cache\shader
  • Linux:
    ~/.config/Ryujinx/games/0100F2C0115B6000/cache/shader
  • macOS:
    ~/Library/Application Support/Ryujinx/games/0100F2C0115B6000/cache/shader
  • Place shader_cache.bin directly into the 0100F2C0115B6000 folder.
  • If the archive includes a cache folder, merge it with the existing cache folder in Ryujinx’s root directory.