Speedrunners Build 18052020 |link| May 2026
SpeedRunners Build 18052020
The (released May 18, 2020) was a specific maintenance and compatibility update for the competitive 2D platformer developed by DoubleDutch Games. While not a major "content drop" like the R40 update, this build focused on technical stability following the game's high-profile release on Nintendo Switch earlier that year. Core Technical Focus
: The story goes that a top-tier runner found a way to "outrun the screen" entirely in this build. After hitting a specific speed threshold on the
Experimental Tools
: It allowed for deep exploration of "lost" content and glitch-hunting strategies that are still discussed in forums today. How to Access and Play speedrunners build 18052020
The most famous exploit in the build occurs exactly 180 frames (3 seconds at 60 FPS) after a slide-jump. If a player inputs a grapple command on the exact frame the slide animation ends, the game fails to reset the vertical velocity. This allows runners to "fly" horizontally for the rest of the level without touching the ground.
The Workshop
: Players were heavily engaged in the Steam Workshop , which allowed for the direct download of custom competitive maps from the main menu. SpeedRunners Build 18052020 The (released May 18, 2020)
theorycrafting and pure execution
The answer lies in . Mainstream speedrunning involves memorizing levels and executing precise inputs. Build 18052020 is more like a sport. It presents a sandbox with a single rule: go as fast as possible.
The speedrunning community is vast and diverse, with runners from all over the world participating in various games and genres. From classic games like Super Mario Bros. to modern titles like The Legend of Zelda: Breath of the Wild, speedrunners continually push the limits of what is possible. After hitting a specific speed threshold on the
Got info on the real Build 18052020? Let us know in the comments. Or keep the mystery alive.