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The Scale of Fantasy: Exploring the World of Growth and Shrink Games

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I’m currently in the Pre-Alpha / Prototype stage. I’ve got the basic scaling logic working in Unity, along with a few test levels. I’d love your feedback on a few things:

: Larger sizes typically grant increased Strength, reach, and intimidation, while smaller sizes offer stealth, evasion, and the ability to access restricted areas. Resource Constraints View forum - Growth and Shrink Games