White Dwarf 140 Pdf ((hot)) Now
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- Forces: Defender (Empire/Imperial Guard) garrison vs. Attacker (Orcs/Chaos Space Marines)
- Objective: Attacker must breach inner gate and hold central keep by turn 6.
- Deployment: Defender sets up hidden traps and limited reinforcements; attacker chooses assault route.
- Special rules: Gate has 12 wounds, repairable by engineers (one per turn). Artillery bombardment causes area morale checks.
- Victory: Attacker scores victory by controlling keep with 50% of starting casualties remaining; otherwise defender wins.
- Designer notes: Encourages use of combined arms; terrain favors defenders; use fog of war to add suspense.
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: Detailed indexes and article summaries for issues #68 through #251 are cataloged on Scribd . Forces: Defender (Empire/Imperial Guard) garrison vs