X360ce Vibmod 3.1.4.0 May 2026
x360ce VibMod 3.1.4.0 — Handbook
[ForceFeedback] LeftMotorPeriod=500 RightMotorPeriod=500 LeftMotorPull=-1.0 RightMotorPull=1.0 SwapMotor=0 Enable=1
is an open-source project that "tricks" games into thinking your generic DirectInput controller is an official Xbox 360 gamepad. Vibmod 3.1.4.0 (and its slightly newer iteration x360ce vibmod 3.1.4.0
DirectInput to XInput Conversion
| Feature | Description | |---------|-------------| | | Maps any DirectInput controller to XInput, making it work with Games for Windows Live, Steam, and Epic Games Store titles. | | Dual Motor Vibration Control | Independent sliders for left (impact) and right (subtle) rumble motors. | | Button Remapping | Fully customizable button, trigger, and stick assignments, including axis inversion. | | Force Feedback Test | A built-in “Test Vibration” button that rumbles your controller on demand. | | Pass-Through Mode | Allows the controller to work natively alongside emulation for hybrid setups. | | Profile System | Save unlimited controller configurations as x360ce.ini files per game. | | Auto-Detect | Scans for common controller GUIDs and suggests community-tested presets. | x360ce VibMod 3
The x360ce_x64.exe automatically downloads controller settings from an online DB. To avoid re-downloading, copy x360ce.ini and VirtualController.ini to a cloud drive. | | Button Remapping | Fully customizable button,
Vibmod
Getting vibration feedback to work across different hardware drivers was a nightmare. Games would crash, motors would buzz indefinitely, or simply nothing would happen. This is where the fork enters the story.